FluxxPlus
My Additions to 1st Edition Fluxx
January 1998
Explanation
The first edition of
Fluxx
included a blank card so you could make an addition to the deck.
More blank cards were available from
Looney Labs
via mail order.
I wanted to add more cards, but I decided that my additions
should not be random, but very deliberate.
Below are the fruits of my labors.
I printed up new cards and added them to my deck.
I also made a new version of the Basic Rules card that
included all of the concepts I'd added to the game.
(Note that the designs for these three cards are all based on
the designs for first edition Fluxx. I have not updated
the designs for the second edition yet, which would be more useful
for use with Fluxx Blanxx.)
Fluxx Pluss is the result of an
in depth analysis
of the makeup of the Fluxx deck.
I realized that while there is a "Final Card Random" card,
there is no "First Card Random" card.
I also realized that while there are rules and actions
having to do with hiding the keepers people have on the table,
there is only one card, the Eye Bonus (removed after first edition),
that has to do with viewing the cards hidden in people's hands.
I lastly realized that while the rules state that play passes to the left,
there was no new rule that provided a change to this rule.
These cards seek to rectify those omissions.
- New Rule First Card Random
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- The first card you play must be chosen at random from your hand by the player
on your right. Ignore this rule unless Play 3 or Play 4 is in force.
- New Rule Glasnost
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- If it isn’t your turn, the face of one of the cards in your hand must be visible to all other players.
During your turn, you should ignore this rule, as long as you reveal one card at the end of your turn.
- New Rule Telepathy
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- If it isn’t your turn, the face of all of the cards in your hand must be visible to all other players.
During your turn, you should ignore this rule, as long as you reveal your cards at the end of your turn.
- New Rule Widdershins
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- Play now passes to the right instead of to the left.
- Action Infocalypse
- When you play this card, do whatever it says.
- Discard Glasnost or Telepathy if either is in play.
No cards in your hand should be visible to other players.
Six Keepers are used in fewer goals than any others.
This inequity leads to the only advantage that repeat players actually have in the game.
To do away with this "problem", I developed three extra goals to flatten
the Keeper usage chart.
- Goal Hemmingway
- When you play this card, place it face up in the center of the table. Discard the previous Goal, if any
- The player who has both Love and War on the table “wins”.
- Goal Aliens Built the Pyramids
- When you play this card, place it face up in the center of the table. Discard the previous Goal, if any
- The player who has both The Rocket and The Pyramid on the table wins.
- Goal Sunburn
- When you play this card, place it face up in the center of the table. Discard the previous Goal, if any
- The player who has both The Sun and Toast on the table wins, but may be at risk for skin cancer.
Two Keepers, "Death" and "Chocolate", are used in more goals than
any other in the game. I developed this type of new rule, the Penalty,
to balance out the Bonus type, and add a negative aspect to these otherwise
very attractive Keepers.
- New Rule Chocolate Penalty
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- If a player has Chocolate showing, and Draw 2, Draw 3, Draw 4, or Draw 5 is in play, that player draws one fewer card per turn.
- New Rule Death Penalty
- This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
- If a player has Death showing, and Play2, Play 3, or Play 4 is in play, that player plays one fewer cards per turn.
The Process
I used my standard "print on a sticker" method to make these.
- Print the positioner sheet onto standard paper.
- Coat the positioner area in glue using a 3M PostIt glue stick.
- Attach a 3"x5" sticker to the positioner, covering the central rectangle.
- Feed the sticker sheet through the printer, printing a card onto the sticker.
- Peel the sticker from its backing.
- Attach the sticker to a blank Fluxx card, attempting to center the design on the card.
- Trim around the edges.
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